8/31/2023 0 Comments Timely inspiration pathfinder![]() ![]() There are some really good Masterpieces, but they tend to get sorrounded by really bad ones. Actually playing the instrument is a secondary use compared to the things you can do with an unlimited number of relatively large, relatively sturdy items of various possible materials. "Well, now you're surrounded, and really.isn't this more fun than fighting anyway?" :smallbiggrin:Īs I mentioned in this thread (), Summon Instrument is highly underrated on bard guides. Like, for example.enemy is a caster, she uses Unnatural Lust to force him to move to her and make out with her. The character idea was basically one who tries to avoid killing and avoid having to fight at all, using a combination of being over-the-top scary and not shying from using her attractiveness (depending on the situation/enemy, which route she goes) to avoid a conflict or get them to give up mid-fight. Still, it's a decent debuff for the level and one of the only "area blasts" the bard gets at all, so it's not terrible. So it just fit the character, less useful to the average bard. DD Bard requires you to worship Saranrae anyway, so I decided to go with an Intimidation build w/ Blade of Mercy trait, Enforcer feat, and so forth. But! DV feat gives all allies +1d6 sonic damage when you're doing any sort of performance (even one that's only targeting enemies, like Fascinate + Suggestion), so now.by technicality.they are benefiting from your performance, and thus valid targets for Saving Finale.Ģ. DD Bard only benefits himself, making Saving Finale much MUCH less useful than to a normal bard (but yeah, "useless" is exaggeration). Saving Finale only works on allies benefiting from your performance. I'm guessing your Dawnflower has some kind of feat chain to go with the intimidation?ġ. I'm not seeing the connection.Ģ.Why Blistering Invective? It's non-scaling 1d10 damage in a burst, alongside an intimidate check. Saving Finale lets you have a new saving throw. (Mostly because I'm playing a Dervish Dancer myself.)ġ.What does Discordant Voice have to do with Saving Finale? The former adds 1d6 sonic damage to your Inspire Courage. Some are less useful than to a normal bard (most notably, Saving Finale is completely useless until level 11 when the Discordant Voice feat - pretty much a mandatory level 11 choice for any bard - lets it work by technicality), and some i valued a bit more highly than I should have (I really liked the idea of using Unnatural Lust to "generate aggro" in a fun new way), but they're all still good spells:Ġ: Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Sift, Summon Instrumentġ: CLW, Ear-Piercing Scream, Grease, Hideous Laughter, Saving Finale, Silent Image, Unnatural LustĢ: Blistering Invective, Glitterdust, Invisibility, Mirror Image, Piercing Shriek, Pyrotechnics, Suggestionģ: Arcane Concordance, Confusion, Exquisite Accompaniment, Glibness, Haste, Sculpt SoundĤ: Hold Monster, Modify Memory, Wall of Soundĥ: Resonating Word, Shadowbard, Mass SuggestionĦ: Irresistible Dance, Overwhelming Presence With Versatile Performance letting you use Perform for 2 other skills apiece (though even if you plan carefully, you'll run into overlaps after level 10), Bard actually has potentially the highest amount of skills in the game (barring super min-maxed int-based casters, possibly one w/ more than 2 + int base, surpassing you).Īs for spells, here's a list of stand-outs I recorded for planning purposes when designing my Dawnflower Dervish bard. Heroic Finale: this one's a standard action but I like the tactical choice given here. Make him squishier by banishing False Life. Because it removes mooks from the battle, albeit with more paperwork.ĭispel Magic: If your cleric is bound in melee combat or trying to keep people alive, if your wizard is busy dealing with demons and hordes of orcs trying to crush the fighter, you have the capacity to remove a VITAL spell from the enemy spellcaster. Google rage cycling.Ĭonfusion: I call it the bard's fireball. Purging Finale: Combine with Invigorate to remove the exhaustion from the Barbarian. Gallant Inspiration: If you need that crushing attack to connect - badly. Versatile Weapon: You can overcome any DR except DR/alignment ![]() Heroism: Great if you lack inspire courage due to an archetype Glitterdust: Save or blind, counters invisibility Timely Inspiration: You failed? Really? No you didn't. Saving Finale: Drop your performance to reroll a failed save. Grease: Reflex or loose weapon/fall down, decent area, SR noĬharm Person: To ease up those social encounters. 1/3 is inspiring people, the last third is either combat maneuvers, flanking buddy or ranged combat. Still classically spellcasting is about 1/3 of your job.
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